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This week’s post is “Ring King” from the NES. I played this one a bit, but I did NOT play this one as much as I played Mike Tyson’s Punch Out (Ring King didn’t even come close). This one was especially difficult for me, because of the issues with anatomy. In addition I am finding that for some pieces, there is a discrepancy between the initial sketch (which I am pretty happy with) and the final execution. For example, you will note that the width of the character between the sketch and the final piece are dramatically different. This is because between the two, the tricky part is making the painting look convincing, while keeping the energy and dynamic action in the final painting. It’s tricky. So much so, that I had to start this one over at least 3 times. In the end though I like it, and it’s going to go in the book. After this one, I just have one more left to do, “Legend of Kage”, and then i’ll be done. Then it’s on to the cover, and the surrounding promotional materials.
p.s.
I love the fact that the game is tested and proven by Ray Leonard Jr.! What?!?!!?!?


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Filed under mauricemurdock 80's nintendo 8-bit ringking

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Ok, so the next in the Nintendo tribute series is Double Dragon. You played as one of two brothers or friends (I think), who had to fight your way through hordes and hordes of street gangs to rescue your girlfriend. For this particular piece I decided to try to work on anatomy, but do it in a simplified manner to suggest the form, but not go overboard with the details. Hm. It took me a while to post this one, because I wasn’t too hot on how it came out, however since I need to finish things I decided to post this one as a means to move onwards and learn from my mistakes. (Practice practice practice).

In the end, it’s not the worst, but in practicing I learned a few tricks a long the way to make the painting process easier. If I go over my original sketches and create a simple line drawing, that will eliminate having to work so hard when starting the color phase. Also, anatomy anatomy anatomy and values. Very hard to master, but I will be psyched when I get it. So that’s it for this one, next up is Jimmy Lee (Double Dragon part II).

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Filed under 80's 8-bit mauricemurdock digital digitalpainting art Illustration nintendo